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	<title>Comments on: JavaFX Online Game Prototype: Wish Tree (2)</title>
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	<link>http://www.javafxgame.com/javafx-online-game-prototype-wish-tree-2/</link>
	<description>Gaming Applications Written in JavaFX Script Language</description>
	<pubDate>Thu, 11 Mar 2010 03:36:48 +0000</pubDate>
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		<title>By: Charles Tam</title>
		<link>http://www.javafxgame.com/javafx-online-game-prototype-wish-tree-2/#comment-727</link>
		<dc:creator>Charles Tam</dc:creator>
		<pubDate>Mon, 07 Sep 2009 01:54:02 +0000</pubDate>
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		<description>Could you tell me why we need the PHP server tier? 
Couldn't the JFX client read and write the database directly?


@Charles Tam,
The reason of using PHP as a middle tier is mainly for security consideration. If you use direct connection from your JavaFX client to DB, your db is exposed to the internet. You also rely on the client to perform tasks such as data validation. This is generally not suitable for an internet application. 

Having said that, the two tier architecture sometimes may fit into an intranet environment, such as a more secure corporate network environment.

Henry</description>
		<content:encoded><![CDATA[<p>Could you tell me why we need the PHP server tier?<br />
Couldn&#8217;t the JFX client read and write the database directly?</p>
<p>@Charles Tam,<br />
The reason of using PHP as a middle tier is mainly for security consideration. If you use direct connection from your JavaFX client to DB, your db is exposed to the internet. You also rely on the client to perform tasks such as data validation. This is generally not suitable for an internet application. </p>
<p>Having said that, the two tier architecture sometimes may fit into an intranet environment, such as a more secure corporate network environment.</p>
<p>Henry</p>
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		<title>By: Java desktop links of the week, September 7 &#124; Jonathan Giles</title>
		<link>http://www.javafxgame.com/javafx-online-game-prototype-wish-tree-2/#comment-723</link>
		<dc:creator>Java desktop links of the week, September 7 &#124; Jonathan Giles</dc:creator>
		<pubDate>Sun, 06 Sep 2009 22:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.javafxgame.com/?p=354#comment-723</guid>
		<description>[...] Zhang has posted part two of his series on creating an online JavaFX game: a &#8216;wish tree&#8217;. He goes into considerable detail and it is well recommended you give this a read if you&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[...] Zhang has posted part two of his series on creating an online JavaFX game: a &#8216;wish tree&#8217;. He goes into considerable detail and it is well recommended you give this a read if you&#8217;re [...]</p>
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		<title>By: Make a Wish Online &#171; JFXStudio: sketch, hack, share</title>
		<link>http://www.javafxgame.com/javafx-online-game-prototype-wish-tree-2/#comment-644</link>
		<dc:creator>Make a Wish Online &#171; JFXStudio: sketch, hack, share</dc:creator>
		<pubDate>Mon, 31 Aug 2009 07:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.javafxgame.com/?p=354#comment-644</guid>
		<description>[...] Online JavaFX Multi-user Game Prototype: Wish Tree Part 1  Online JavaFX Multi-user Game Prototype: Wish Tree Part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Online JavaFX Multi-user Game Prototype: Wish Tree Part 1  Online JavaFX Multi-user Game Prototype: Wish Tree Part 2 [...]</p>
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