<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.6.3" -->
<rss version="0.92">
<channel>
	<title>JavaFX Games</title>
	<link>http://www.javafxgame.com</link>
	<description>Gaming Applications Written in JavaFX Script Language</description>
	<lastBuildDate>Sat, 13 Feb 2010 09:46:44 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Latest Eclipse Plugin for JavaFX 1.2.1</title>
		<description><![CDATA[Last week, the Eclipse plugin for JavaFX 1.2.1 was released. This is an important update since June 2009 and it is a good news to Eclipse users. Because Sun is the development force behind NetBeans, NetBeans naturally becomes the “default” IDE of JavaFX. This is why JavaFX SDK is usually bundled with NetBeans for download.



I [...]]]></description>
		<link>http://www.javafxgame.com/latest-eclipse-plugin-javafx/</link>
			</item>
	<item>
		<title>JavaFX How-To&#8217;s</title>
		<description><![CDATA[Javafx.com has published a collection of articles on JavaFX techniques. These &#8220;How-Tos&#8221; articles serve as excellent references for JavaFX coder. You can think of them as &#8220;classified FAQs&#8221;. It helps people get started to write JavaFX code effectively. If you are new to JavaFX, I am sure it answers most of your &#8220;How do I [...]]]></description>
		<link>http://www.javafxgame.com/javafx-how-tos/</link>
			</item>
	<item>
		<title>JavaFX Online Game Prototype: Wish Tree (2)</title>
		<description><![CDATA[




Last week, I introduced a JavaFX prototype of an online game. Readers have been leaving all kinds of wishes on my Wish Tree. It is interesting to see there are more than 20 lucky stars hanging on the Wish Tree now. If you have not tried the program yet, you are encouraged to click on [...]]]></description>
		<link>http://www.javafxgame.com/javafx-online-game-prototype-wish-tree-2/</link>
			</item>
	<item>
		<title>JavaFX Online Game Prototype: Wish Tree (1)</title>
		<description><![CDATA[
I finished a JavaFX prototype of an online game, it is called &#8220;Wish Tree&#8221;. Strictly speaking, this prototype is not a game. Instead, it is an online multi-user application of fun (esp. for kids). However, it embodys all the essential elements of an online game: a JavaFX rich client for user interaction, a server handling [...]]]></description>
		<link>http://www.javafxgame.com/javafx-online-game-prototype/</link>
			</item>
	<item>
		<title>Building Menu in JavaFX</title>
		<description><![CDATA[

The JavaFX APIs do not come with a menu GUI component. Perhaps the JavaFX team in Sun does not think it is an important thing in RIA. However, from time to time, developers are asking questions on how to build a menu bar from JavaFX. So I decided to write an example of the menu [...]]]></description>
		<link>http://www.javafxgame.com/building-menu-in-javafx/</link>
			</item>
	<item>
		<title>JavaFX Scene Embedded in a Swing Window</title>
		<description><![CDATA[
In Stephen Chin&#8217;s open source project JFXtras, a JavaFX wrapper for Swing is included in the current release(V0.5). This wrapper allows us to put JavaFX GUI components into a SWING application. It is very useful for developers to integrate JavaFX GUI features with their Java Swing applications.


The JFXtras project comes with a sample test program( [...]]]></description>
		<link>http://www.javafxgame.com/javafx-scene-swing-java/</link>
			</item>
	<item>
		<title>Calling JavaFX Classes from Pure Java Code</title>
		<description><![CDATA[Just after the release of JavaFX 1.0, in one of my posts JavaFX and Java Interoperability, I discussed three possible approaches to invoke JavaFX features from the Java side. These approaches were:




1. The ScriptEngineManager class. It is based on JSR-223, the java scripting API, which allows a java program to call a script(such as JavaFX [...]]]></description>
		<link>http://www.javafxgame.com/calling-javafx-classes-from-java-code/</link>
			</item>
	<item>
		<title>Hang a Lucky Star on a Wish Tree</title>
		<description><![CDATA[It is a game like program for my kids, or say it is some fun for everyone. You can make a wish and place it on a Wish Tree. Hopefully, it will come true some time later. A star hanging on the tree denotes a wish. For phase I, I am building this wish tree [...]]]></description>
		<link>http://www.javafxgame.com/javafx-wish-tree/</link>
			</item>
	<item>
		<title>How to Write Pac-Man Game in JavaFX(5)</title>
		<description><![CDATA[Yesterday, my last article of a series, &#8220;Writing the Pac-Man Game in JavaFX Part 5&#8220;, had been published on insiderRIA.com. This final article detailed the chasing algorithms of the ghosts. I think it is probably one of the most interesting things in the code.


When writing the game, there are a few points we need to [...]]]></description>
		<link>http://www.javafxgame.com/javafx-pac-man-article-5/</link>
			</item>
	<item>
		<title>Pac-Man Widget for WidgetFX 1.2</title>
		<description><![CDATA[

To fully take advantage of the power of JavaFX 1.2, Stephen Chin just released the WidgetFX 1.2 API beta version. There is even a widget contest running until the end of July. [Update: Steve had released the WidgetFX 1.2 version on June 29. ]


Just before the JavaOne 2009, Jim Weaver asked me to write a [...]]]></description>
		<link>http://www.javafxgame.com/pac-man-widget-for-widgetfx-12/</link>
			</item>
	<item>
		<title>How to Write a Pac-Man Game in JavaFX (4)</title>
		<description><![CDATA[My latest article of the series, &#8220;Writing the Pac-Man Game in JavaFX Part 4&#8220;, was out on June 4. 


In this article, the interaction between Pac-Man character and the ghosts was introduced in detail. The article showed how to determine whether the Pac-man character  and a ghost touched each other. A simplified formla was [...]]]></description>
		<link>http://www.javafxgame.com/write-pac-man-game-javafx-4/</link>
			</item>
	<item>
		<title>The LinkUp Game in JavaFX</title>
		<description><![CDATA[You may have remembered that I introduced a JavaFX implementation of the Frozen Bubble game by Liu Xuan. He finished another JavaFX game, LinkUp, recently. This is a game of fun, especially for kids, and had been implemented in many languages, such as flash and java. It is simple to play the game: look for [...]]]></description>
		<link>http://www.javafxgame.com/the-linkup-game-in-javafx/</link>
			</item>
	<item>
		<title>Challenge on Pac-Man Game Widget</title>
		<description><![CDATA[




During the weekend, JavaFX expert Jim Weaver had laid a challenge on me to create a WidgetFX widget of the Pac-Man Game, a JavaFX demo game that I introduced in insiderRIA.com. The author of WidgetFX, Stephen Chin even offered to show it in JavaOne if I can finished in time(before June 2-3). With about one [...]]]></description>
		<link>http://www.javafxgame.com/pac-man-game-widget/</link>
			</item>
	<item>
		<title>JavaFX Sample Game: MineSweeper</title>
		<description><![CDATA[There are lots of talented software developers in China.  I saw some of them had written interesting games in JavaFX. As I introduced before, Liu Xuan wrote the Frozen Bubble game in JavaFX. Recently I read a post from blogger mqqqvpppm, who resides in a beautiful city Kun Ming in south western China. He [...]]]></description>
		<link>http://www.javafxgame.com/javafx-sample-game-minesweeper/</link>
			</item>
	<item>
		<title>How to Write a Pac-Man Game in JavaFX (2)</title>
		<description><![CDATA[The 2nd article of the series, &#8220;Writing the Pac-Man Game in JavaFX&#8220;, is published today. 


The first article introduced a data model in Java and the JavaFX drawing logic of the maze. In the 2nd article, the animation part of the Pac-Man character is detailed. When you are reading, you can click on the java [...]]]></description>
		<link>http://www.javafxgame.com/write-a-pac-man-game-in-javafx2/</link>
			</item>
	<item>
		<title>How to Write the Pac-Man Game with JavaFX</title>
		<description><![CDATA[


After the official announcement of JavaFX 1.0, I wrote a JavaFX program for the Pac-Man game.  People were interested in the game. They either enjoyed playing or asked me for the details fo the JavaFX code. JavaFX expert Jim Weaver asked me to write some articles about the process of building the game. After [...]]]></description>
		<link>http://www.javafxgame.com/how-to-write-pac-man-game-javafx/</link>
			</item>
	<item>
		<title>JavaFX SyntaxHighlighter</title>
		<description><![CDATA[In a modern IDE(Integrated Development Environment), such as NetBeans or Eclipse, syntax elements of a programming language are usually shown in different colors and styles. On a web page, there are tools for highlighting the keywords. They are either client side or server side tools. The SyntaxHighlighter is a  client side(javascript) tool to display [...]]]></description>
		<link>http://www.javafxgame.com/javafx-syntaxhighlighter/</link>
			</item>
	<item>
		<title>JavaFX Frozen Bubble Game</title>
		<description><![CDATA[Liu Xuan, a Chinese programmer, had written a Frozen Bubble game in JavaFX. He is kind to allow me to share his code here. The game was originally developed in Perl/SDL. A java port is available too. Liu&#8217;s program implemented a simplified version of the Frozen Bubble game in JavaFX.
Click on the below button to [...]]]></description>
		<link>http://www.javafxgame.com/javafx-frozen-bubble-game/</link>
			</item>
	<item>
		<title>JavaFX and Java Interoperability</title>
		<description><![CDATA[[ 2009/06/22 Update: My latest article discussed how to use
Pure Java Code to Call JavaFX Class]

From the JavaFX blog, an article discussed the possiblity of invoking methods of JavaFX classes from Java. JavaFX can call Java code without any problem, however, the reverse is not supported by JavaFX. Doing some googling shows that programmers are [...]]]></description>
		<link>http://www.javafxgame.com/interoperability-javafx-java/</link>
			</item>
	<item>
		<title>My First JavaFX Demo Game: PAC-MAN</title>
		<description><![CDATA[I spent some time to implement the classic game &#8220;PAC MAN&#8221;. It demos many features of the JavaFX language. Right now, it is a &#8220;simplified&#8221; PACMAN Game. I am working on the code and hopefully to complete the PACMAN game soon.  Source code is not released yet because I plan to do so when I [...]]]></description>
		<link>http://www.javafxgame.com/my-first-javafx-demo-game-pac-man/</link>
			</item>
	<item>
		<title>JavaFX SDK 1.0 Launched</title>
		<description><![CDATA[Today, the JavaFX 1.0 SDK is officially released. It is really exciting! The JavaFX platform opens a huge market for developers and UI designers to work together for a rich interface application(RIA). Because Java technology is already on more than 10M devices(PDA, computers, cellphones, etc), this new scripting language is expected to be widely accepted [...]]]></description>
		<link>http://www.javafxgame.com/javafx-sdk-10-launched/</link>
			</item>
	<item>
		<title>JavaFX Preview SDK</title>
		<description><![CDATA[Yesterday, the JavaFX Preview SDK is available for download. This is very exciting news. Since its debute on JavaOne 2007, many enthusiasts cheered of this preview release. The formal release is schedule to be out on Dec 2, 2008. We can&#8217;t wait to get it.
Though JavaFX is a technology based on Java, it totally changes [...]]]></description>
		<link>http://www.javafxgame.com/javafx-preview-sdk/</link>
			</item>
</channel>
</rss>
